Sound Designer [Star Wars Project]

Arbetsbeskrivning

Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Sound Designer at Massive you’ll combine sounds and technology to communicate ideas and feelings which will bring to life the player's journey and improve the overall gaming experience. You will collaborate closely with an experienced team of Audio Designers along with Narrative, Cinematics, and the larger Dev team.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!


What you'll do
Creating quality sound effects (studio/foley recordings, synthesis techniques), and/or utilizing pre-recorded in-house and commercial material;
Linear sound designing and mixing for cut scenes and cinematics;
Implementing assets into Wwise and Snowdrop (our in-house Game Engine), ensuring they perform as intended in-game;
Acting as a mentor for more junior staff of the audio team and collaborating effectively with other departments, advocating your audio craftsmanship, and educating the rest of production when necessary;
Ensuring documentation for your audio features is continually updated.

Qualifications
What you'll bring


You are a curious, creative, and a quality-conscious sound designer dedicated to your craft. Your experience allows you to solve problems on the job and organize an effective workflow, which makes you a trusted team member. You have great communication skills and your emphatic nature enables you to easily relate, understand and collaborate with your peers.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work is required;
Professional experience as a sound designer in the video game industry;
Previous experience from major productions through to release, ideally you have credits on at least 1-major AAA title;
Relevant degree in a Music/Audio field, or the equivalent work experience;
Experience with the recording (both studio and field recording techniques), signal flow, processing, and mixing;
Expert Wwise knowledge, audio post process plugins mastering, and performance optimization knowledge;
Extensive knowledge of DAW tools (e.g. Nuendo, Pro Tools, Cubase, Reaper);
Experience creating and mixing surround content;
Understanding of the technical audio constraints regarding audio implementation, on current console platforms & PC and therefore the ability to accurately predict task duration and understand dependencies.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.

Sammanfattning

  • Arbetsplats: Ubisoft Entertainment Sweden AB Malmö
  • 2 platser
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 19 november 2021
  • Ansök senast: 3 december 2021

Postadress

Barkgatan 5
Malmö, 21422

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