System Programmer

Arbetsbeskrivning

The Position
Avalanche Studios are looking for a System Programmer to come work with us on an exciting new project. At Avalanche Studios Malmö you will get to work with both some of the industry’s most talented individuals and exciting technology.


As a System Programmer on this project you play a vital role in the smooth development of the game. You will help develop, maintain and adapt the lower level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, TRCs, networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong background in lower level console programming with experience from shipped titles.


Required qualifications
5+ years of professional programming experience
At least one current generation console title shipped 
A solid commitment to code quality and test procedures
Strong profiling and optimization skills
A solid understanding of the console architectures
Strong communication skills and ability to work in a team



Beneficial Experience
Experience from assembly level debugging, preferably PPC or X86
Experience with console TCRs
Experience with streaming engines and how that affects resource management
Experience working on multiplayer games
Additional experience in other areas of code such as: Graphics, Physics, AI / Animation, Sound programming, Tools

 
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. 
 
Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.  


Malmö Studio
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.


Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.

Sammanfattning

  • Arbetsplats: FATALIST DEVELOPMENT AB STOCKHOLM
  • 2 platser
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 16 mars 2020
  • Ansök senast: 15 april 2020

Besöksadress

Västgötagatan 5
STOCKHOLM

Postadress

ÅSÖGATAN 108 PLAN 7
STOCKHOLM, 11827

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