OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
What you’ll be doing
As the Technical Animator at Liquid Swords, it is your mission to establish our AAA quality bar by defining, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. Being the first Technical Animator in the studio, means that you will BE everything technical animation.
We are looking for a problem solver and a creative thinker whose role will include building tools, rigging in game assets such as characters, props and environment elements and being able to choose tech as you see fit without any existing legacy. Collaborating with your colleagues in other departments such as animation and design, you will help define and set up workflows and pipelines, and also help with state machine design, unreal blueprint implementation with a focus on gameplay animations, player mechanics and in-game narrative.
The game we are making is a contemporary, single-player action-RPG focused on characters, narrative, and spectacular action using Unreal 5.
We are a studio with a strong focus on quality and our collective effort on delivering the right set of quality standards is key for us. Joining our team now means that you will be a part of creating video games history, heavily influencing the early concept and development of our innovative next-generation, action packed, open-world experience.