OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
MachineGames is looking for an experienced Technical Animator to join our team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Responsibilities
To help develop and establish pipelines used for taking characters, creatures, vehicles and any other animated assets into the game.
To help R&D new tools, pipelines for character artists, 3d artists and animators for current and future projects.
To help out in evaluations of hardware and software to be used by character artists, 3d artists and animators.
Qualifications
Solid knowledge of the game development process and industry
Strong understanding of game animation and implementation
University degree or equivalent experience
Excellent learning skills and adaptation to pipelines and workflow
Proactive in problem solving skills with a positive, confident attitude
Motivated and creative with strong commitment to quality
Solid verbal, written and interpersonal skills
Strong familiarity with MachineGames´ titles
Experienced MotionBuilder user
Experienced Coder, must have experience with Python and C programming languages.
Excellent capability of handling technical/code related problems.