Technical Animator [Star Wars Project]

Arbetsbeskrivning

Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We’re looking for a Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part of a friendly and passionate team.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Character rigging
Supporting the character art team on a day-to-day basis with character related tools and proactive suggestions for improvement of workflows
Maintaining and pushing quality and look of the characters through scalable solutions with a long-term perspective
Enforce good practices for modellers and riggers

Qualifications
You as a person
An eye for quality and a true focus on how we can push the overall and immersive feel of our game through next level tools, workflows and pipelines is your daily bread and butter. You thrive when you find efficient development solution to a challenge, and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your team. You always see the larger scope of the development, and proactively come up with creative solutions as how to improve all of our workflows. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your peers to find the best solutions to the challenge.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional rigging experience
Understands character and facial pipelines from modelling to rigging to animation
Relevant portfolio/demo reel is required
Knowledge of FACS a plus
In-depth knowledge of Maya and/or scripting knowledge a plus

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines.

Sammanfattning

  • Arbetsplats: Ubisoft Entertainment Sweden AB Malmö
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 13 oktober 2021
  • Ansök senast: 27 oktober 2021

Postadress

Barkgatan 5
Malmö, 21422

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