OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
MachineGames is looking for a seasoned Technical Artist to join our team. You will be a part of a creative team striving to deliver the best Art possible for our upcoming AAA-titles.
In this position you will be reporting directly to our Lead Technical Artist.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Implement, support, and maintain plugins, tools, and art pipeline for Modo, Maya, Houdini, Substance and any other DCC products deployed by the studio.
Communicate effectively between art and code, providing guidelines, best practices, and documentation.
Analyze game performance and memory using various engine, 3rd party, and internal tools.
Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
Ensure environments will run at expected frame rates, fit within memory and disk foot prints.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.
Requirements
Preferrably a full production cycle within game development·
Have a good level of skill within your area of expertise.
Are an expert user of DCC applications. (Modo, Substance, Maya, Blender).
Have excellent proactive problem-solving and technical debugging ability.