OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We are on the lookout for a talented Technical Artist to join our team and help us reach a new level in visual quality by combining graphics and performance. If that sounds like an interesting challenge to you, this is a great opportunity to work in a fun and creative environment with skilled coworkers, contribute to a captivating new product, and expose your work to a global audience.
As a Technical Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency. You will act as the glue between artists and programmers, and work closely with project leads.
RESPONSIBILITIES
Collaborate with artists, designers, and programmers to efficiently integrate assets into the engine
Maintain and improve the efficiency of workflows, content pipelines, and develop tools/frameworks for artists
Write and maintain performance shaders that support and achieve the desired visual vision
Analyze and improve art asset inefficiencies and optimize game performance by working with engineers and artists
Collaborate with our prototyping teams to help create and deliver mockups, wireframes, and prototypes
Proficiently communicate the status of tasks and progress to stakeholders
REQUIREMENTS
Advanced knowledge of building, implementing and improving art tools in Unity or similar engines
A solid understanding of the technical aspects of game art creation
Experience in creating high-quality game art efficiently
Knowledge of writing shaders for real-time renderingUnderstanding of technical limitations of engines and target
platforms
Ability to evaluate artist needs and identify issues, to understand and support them
Proven expertise of working with art teams and leads to deliver the game to the artistic vision
Well functional cross-disciplinary language
Excellent skills in multitasking, organizing, communication, and team collaboration
PERSONAL TRAITS
Open to feedback and enjoy working in a fast-paced, constantly iterating environment
Collaborative and consensus-driven approach
Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective
GOOD TO HAVE
Expert knowledge of content creation software, especially Maya, 3ds Max, Blender, Houdini, Zbrush, Substance, or Photoshop. An Artist-first mindset is a plus
Experience in developing for mobile hardware and understand limitations and performance profiling and optimization (CPU and/or GPU)
At least 4 years of hands-on experience as a technical artist
Solid knowledge of the latest technologies and current trends in art pipelines
Technical animation experience