OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Who are Technical Artists at Liquid Swords?
Technical Artists at Liquid Swords enable and supercharge game development and are in attunement with Engineers and Artists. They empower and support artists and optimize each volt of performance through competence and collaboration - tangibly this means modern game technology and digital content creation packages, and the people - workflows, pipelines, and quality of life tools
A liaison between two departments, yet a bedrock in itself, a Tech Artist collaborates to help developers craft beautiful and performant atmospheres of the game world through lighting, shading, and visual fidelity
We have a no nonsense approach to game development and like each person to be entrepreneurs in their respective fields. A Technical Artist at Liquid Swords has ownership of the tech we use to provide a clear framework for art and asset pipelines
Is this you?
A problem solver that collaborates with Art and Tech, and is passionate about creating unforgettable experiences
Exposure to past tech art challenges in game development will help you suggest solutions technically and creatively that resolve and debug performance and memory optimizations, rendering, and more
Ground up development in new technologies is a situation and process you engage in readily
You have a thorough understanding in lighting, shading, post processing effects and the inner workings of PBR - Physically Based Rendering
Knowledge of AAA development in Unreal Engine, or proprietary ones
You thrive on learning new techniques and technologies such as Lumen, Nanite, etc… and optimizing how they are used!
Expert knowledge of art DCC’s like Blender, Maya, Houdini
Professional experience from using a programming or scripting language - C++, Python, HLSL etc
Artiklar i detta ämnet
- Datorarbetares muslekbesvär