OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
About the job
Being a Technical Artist means you're the linking pin between tech and art, you speak both languages and you can ensure artwork meets both the visual and technical requirements.
Your responsibilities
As a Technical Artist, your main tasks and responsibilities are:
- Monitor, flag and communicate concerns between artistic goals and practical reality in development pipelines;
- Build high performance solutions without sacrificing quality;
- Collaborate with artists in order to develop tailored tolls and shaders that improve both workflows and visual quality;
- Ensure development setup keeps up with the industry developments;
- Debug and solve visual issues.
Requirements
Do you recognize yourself in the following?
- You have a few years of experience within the industry as a Technical Artist;
- You are experienced in tools and/or shader creation;
- Ideally, you have shipped at least one (AAA) project;
- Great English communication skills (verbal and written).
Bonus qualifications
- Deep understanding of PBR shading;
- Experience with C++, C#, Python;
- Knowledgeable in 3D modeling software like Maya, Blender, etc;
- Familiarity with the Adobe Substance 3D Suite.
Practical information
Scope: Full-time, 40 hours per week. We offer a permanent position and relocation aid for the right candidate.
Location: Stockholm
If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.