OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Please note - this role is primarily based in Stockholm, Sweden but can also be remotely in Europe, or from any of our European offices.
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.
Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.
DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundation
In an ever-changing environment of developments from in-house tech and industry standards, the Technical Artist guides the practical implementation into the artistic process. The Technical Artist supports the Technical Art Director on the Technical Art Direction, helping the wider art team with technical solutions in the engine, workflows and tools and answers to the Technical Art Director as the day-2-day manager.
Requirements
You have 3+ years experience from similar role
You have strong understanding of content creation, 3D engines and shading.
You have some understanding of tool building, proceduralism and scripting.
You have experience from working with a broad group of developers in a collaborative way.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.