OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Are you motivated by bridging the creative and technical teams to understand, solve and improve problems and workflows?
Are you and open minded and collaborative game enthusiast with experience of graphics, 3D, shaders, C++ and Unreal?
Then this is your spot! Read on!
Oh, and we put hybrid work first.
- Work from our office in Stockholm (Södermalm)? That works for us!
- Work remotely from anywhere in Sweden? If that suits you.
- Work some days at the office and some days remote? Absolutely
Want to get a glimpse of the Fall Damage world? Then check us out on Facebook (https://www.facebook.com/FallDamageStudio), LinkedIn (https://www.linkedin.com/company/fall-damage/?viewAsMember=true), Instagram (https://www.instagram.com/falldamage_/), Twitter (https://twitter.com/falldamage_?lang=en) + our Blog (https://www.falldamagestudio.com/blog)!
The quest
We are well on our way with our current title ALARA Prime (https://www.youtube.com/c/ALARAPrime), which was revealed (pre-alpha) just this July!
Together with our other Technical Artists and Lead, you will continue to improve processes to ease production for the creatives and the technical teams. You will also work together with the art teams to create shaders and support the material pipeline. The entire organization will be your close friends to collaborate with. Your task will be to translate what the artists are dreaming of and make it playable in the engine.
We think that you have a background in 3D, graphics, and shaders as well as a programming interest
We highly value the game experience and therefore we always need to find new smart ways to optimize and improve workflows.
The project:
ALARA Prime is our competitive multiplayer FPS with a twist. Here you can find out what the game is all about on our ALARA Prime page (https://www.falldamagestudio.com/pages/alara-prime?utm_campaign=page_1842407_cta_16749421&utm_content=https%3A%2F%2Fwww.falldamagestudio.com&utm_medium=cta-block&utm_source=teamtailor-page), YouTube (https://www.youtube.com/c/ALARAPrime) and at https://www.playalara.com/
Your player profile
Perhaps you are currently working at another studio or maybe you have a strong desire to join the industry, either way, we want you to be a humble and open person, passionate about gaming.
We believe that you truly enjoy collaborating with people from different crafts to understand what tools and systems are needed to create an epic gaming experience. And of course, to come up with and develop those solutions together with your delightful team.
Background/Skills:
- Experience in Unreal and C++
- Solid understanding of art pipelines
- Excellent communication skills
- Shader development experience
- Creative mindset and ability to overcome technical challenges
Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.
Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words, we really like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you actually enjoy doing in your role.
What about relocation?
If you're an EU citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you. Unfortunately, we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.
Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare