Technical Visualisation Artist - Gothenburg

Technical Visualisation Artist - Gothenburg

Arbetsbeskrivning

Veritaz is a fast-growing IT-consultant firm. Our company is made up of insanely bright people from over 4 countries, and we are located in Sweden, UK, US and Pakistan. The voyage has been incredible this far, but it is only the beginning.
Assignment Description:
We are looking for a Technical Visualisation Artist who is experienced in working as a Technical Visualisation Artist or 3D Data Preparation Artist in the automotive or gaming industry.
Do you value openness, transparency, and empowerment? Our squad is high performing cross-functional team who are set with a mission to provide win-win exchanges for our customers.
What you'll do:
● Utilise 3D models from PLM system, build up interior and exterior visualisation models adding surface materials to build a complete digital car dataset to be used creating high quality images, animations, and movies for end customer purposes.
● Work closely with Project Managers, Expert Engineers, Design Managers and Designers to build up and visual signoff visualisation model.
● Developing processes for creating and updating models, maps, and other assets used in video games and other media projects.
● Using computer modeling software to create 3D models of characters, props, and other objects used in video games or other media projects.
● Evaluating and testing new technology to determine its potential applications in current projects.
Who you are:
● Have a master’s degree from a university, technical college or similar and a great understanding of visualisation software and technical pipeline for content creation.
● Have experience working as a Technical Visualisation Artist or 3D Data Preparation Artist in the automotive or gaming industry.
● Good knowledge of how to work with UV unwrapping, shadows and normal baking, materials assignments, hierarchies, and scene tree management.
● Have advanced software skills in Deltagen, Maya or Blender and Expert in data preparation workflow with best practices of gathering, organizing and clean-up CAD models.
● Know how to model soft parts and details in Maya or Blender, optimise models to low poly models to be used for 3D and XR experiences, use InstaLOD, Pyxis or similar and script in Python.

Sammanfattning

  • Arbetsplats: Gothenburg
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 6 december 2022
  • Ansök senast: 5 januari 2023

Postadress

Gothenburg
GÖTEBORG, 40530

Liknande jobb


Editorial Manager

Editorial Manager

19 september 2024

External Development Technical Artist

External Development Technical Artist

26 juli 2024

Senior VFX Artist

Senior VFX Artist

14 november 2023

Senior VFX Artist

Senior VFX Artist

10 oktober 2023