UX Designer

UX Designer

Arbetsbeskrivning

Job Advertisement:
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We are now looking for a UX Designer to come join us in designing the user experience of the next Battlefield. You will create HUD elements to explain game mode rules and round status to the players. You will have to align widely with other parts of the game, conveying established visual and interaction patterns while still adhering to the specific needs of a feature set.

Responsibilities:
Work in the team to design features that align with gameplay goals, requirements, established direction and art style, from concept to completion on a large project.
Collaborate closely with other designers and engineers, to understand UX goals for new and evolving features. Also with production to estimate and prioritize work.
Design solutions: concepts, wireframes, and prototypes while iterating based on your research, team feedback, and user feedback.
Create process flows, wireframes, and visual design mockups to conceptualize and communicate detailed interaction behaviors for multiple environments and audiences.
Build rapid prototypes for iterative design, ensuring they make for the best possible player experience.
Help our teams empathize with users and advocate for usability and accessibility.

Qualifications:
3+ years of user centered design experience, UX designer, product designer, or interaction designer.
At least one shipped game as a UI/UX designer; AAA development experience is a plus
You will have demonstrated the ability to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer) using systematic design thinking and logical problem solving skills.
Passion for games and user-centered design and a fascination for understanding how users experience a product.
Experience in rapid prototyping (low and high fidelity) to test the feasibility of concepts using standard prototyping tools (e.g. Figma etc) to take an idea from start to finish.
A strong understanding of UI/UX design principles, typography, layout, motion, and visual fidelity.

Artiklar i detta ämnet

  1. Datorarbetares muslekbesvär

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 12 januari 2024
  • Ansök senast: 22 januari 2024

Postadress

Södermalmsállen 36
Stockholm, 11828

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