OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Avalanche Studios are looking for a passionate and highly creative Vegetation Artist. As a Vegetation Artist you will be tasked with crafting cutting edge game environments. The ideal candidate will have experience creating natural environments, particularly vegetation models and organic terrain. Most importantly the candidate is experienced with modelling and texturing organic assets. A big plus would be if the candidate also has knowledge in procedural systems for distributing vegetation and textures on terrain (such as Houdini for example).
The candidate must feel comfortable working in a multidisciplinary team, who they will be working with to create astounding, beautiful open worlds. They will be expected to help drive the quality benchmark for the discipline whilst managing their time to match the project’s goals.
The Position
As a Vegetation Artist at Avalanche Studios you will collaborate in an interdisciplinary team to create art for our world and all of its components. We expect you to take your assets all the way from conceptual mockups through modeling, texturing and making the assets performant in game. You will also be responsible for the final functionality of your assets, such as setup of destruction and environment animations.
Required qualifications
- Excellent modeling and texturing skills using Autodesk Maya and Adobe Photoshop
- Experience with Speedtree
- Experience with physically-based rendering
- Experience of working with performance and LODs
- A strong reel/portfolio with clearly-documented artistic accomplishments
- A good sense of technical know-how and functional problem-solving
- Passion for making and playing games
Desired qualifications
- Experience of working on AAA titles and with at least one open-world game shipped (or equivalent)
- Experience of working with procedural systems for terrain and vegetation (ex Houdini)
- Experience with Zbrush
- Experience with Allegorithmic Substance Designer and/or Painter.
- Experience with photogrammetric asset creation workflows
- Ability to communicate and realize an artistic vision
We can offer you a varied job where you work closely with a fun and experienced team with extremely competent people in a highly specialized and unique development environment. Since Avalanche Studios is Sweden’s biggest independent studio you will have unique possibilities to have a big influence on today’s and tomorrow’s game development.
Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. A portfolio is required demonstrating all aspects of your skills. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
Kontaktpersoner på detta företaget
Paulina Davidsson
Cecilia Kallerström
Åsa Lundqvist