OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
As a studio we encourage career development, well-being and fun, which in the VFX team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
To create the renowned effects in our games, the DICE VFX team uses an array of techniques, from basic particles to complex GPU effects and imported offline simulations. The team often works closely together with other disciplines. This includes artistic crafts such as environment art, lighting and audio design, but also engineers at Frostbite and DICE, to develop and make use of cutting edge rendering features and workflows.
Responsibilities:
As a VFX Artist you will help us push the visual quality of our games to the next level. On a daily basis you will report to the Lead VFX Artist in your project, meeting to review your work and discuss progress about project deliveries.
Together with your team, plan, create effects for environments and gameplay elements (e.g. weapons, vehicles, destructables etc.).
Ensure that your effects live up to our visual and technical targets.
Seek feedback on your work and give feedback to other other artists in your team.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools, engage with the VFX team cross-project and share knowledge and best practices.
Qualifications:
Experience with game engines and real-time effects.
Someone with 2+ years of experience as a VFX Artist in the video games or film industry.
Proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Experienced at interpreting and breaking down reference material and concept art to understand how things behave in real-life and have a comprehension of realistic appearance and believable motion.
Aware of memory and technical constraints while working, and can balance visual quality with performance.
A person who contributes to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the craft.