OBS! Ansökningsperioden för denna annonsen har
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Arbetsbeskrivning
We are DICE, the award-winning Studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse, talented, and self-motivated game creators to help us build the best Battlefield experiences and make our studio the best in the industry.
Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.
DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundations.
As a studio we encourage career development, well-being and fun, which in the VFX team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
To create the renowned effects in our games, the DICE VFX team uses an array of techniques, from basic particles to complex GPU effects and imported offline simulations. The team often works closely together with other disciplines. This includes artistic crafts such as environment art, lighting and audio design, but also engineers at Frostbite and DICE, to develop and make use of cutting-edge rendering features and workflows.
Responsibilities:
As a VFX Artist you will help us push the visual quality of our games to the next level. On a daily basis you will report to the Lead VFX Artist in your project, and together you will review your work and discuss progress towards your deliveries.
Together with your team, plan, create effects for environments and gameplay elements (e.g. weapons, vehicles, destructables etc.).
Ensure that your effects live up to our visual and technical targets.
Seek feedback on your work and give feedback to other artists in your team.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools, engage with the VFX team cross-project and share knowledge and best practices.
Qualifications:
Experience with game engines and real-time effects.
2+ years of experience as a VFX Artist in the video games or film industry.
Proficient in current-generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Experienced at interpreting and breaking down reference material and concept art to understand how things behave in real life and have a comprehension of realistic appearance and believable motion.
Aware of memory and technical constraints while working, and can balance visual quality with performance.
A person who contributes to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the craft.