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Arbetsbeskrivning
Job Description
As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reaches a AAA standard.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do:
Designing, prototyping, developing and implementing voice features and content for our game
Organizing voice recordings for voice and performance capture sessions - in collaboration with production and third-party providers, according to the project schedule
Carrying out post-production of voices
Working on the voice database structure and maintenance
Continually developing the voice pipeline
Organizing and integrating voice assets in the game, ensuring that deliverables are completed on time and to specification
Implementation and pre-mixing using Wwise and game engine tools
Collaborating with localization on post-production in all languages
Debugging, maintaining, and ensuring the final product quality
Qualifications
What you'll bring:
You are excited about Voice and Dialogue in games. You are comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work is required
Game development experience
Experience with recording voice talent and voice direction
Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards
Knowledge of audio processing and software (Reaper, PT, Izotope RX etc.)
Knowledge of Wwise audio-middleware
Knowledge of audio capabilities and limitations of the different gaming platforms
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.